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 Post subject: Production Blog Entry #2
PostPosted: Sun Mar 06, 2011 12:08 pm 
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I'm caught the flu. Currently in bed with my laptop. I don't even have enough energy to sit down at my pc, so instead of working, I'll give an update.

Culmination runs on my BlackMist Framework. For those who don't know what a framework is, Anders Abel says "A framework...defines the overall program structure for you, letting you add and extend functionality at predefined extension points". Indeed a framework is a set of functions.
My BlackMist Framework has been designed to help me make Culmination. For instance, it keeps an array of all active objects in the game which can be useful in many ways. For instance, If I was to pause the game, I can simply call a function defined in my framework that will go through each active object in that array to pause it. Indeed Culmination now has a true pause.

Anyway, the framework sets up a really nice working environment. It's not finished yet, and probably wont be until even Culmination is complete. I plan to use this framework for my future games, and constantly expand on it.

KEEP IN MIND WHEN YOU TEST THIS. This is so super early, I just chucked the animations in to see then in action. This is a demo of my BlackMist framework.



Nothing special really, but the framework behind it is pretty cool, and will make this game, and future games much easier to make.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Sun Mar 06, 2011 2:39 pm 
Black Mist
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From what you've posted, this actually sounds pretty cool!

Hope you get better soon Dan! Remember, health always comes first!

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Last edited by QwertyFail on Sun Mar 06, 2011 6:04 pm, edited 1 time in total.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Sun Mar 06, 2011 4:45 pm 
Black Hole
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We should create an emergency balance for Dan, in case he needs transplantation in the future or whatnot... I would rather donate my liver then to let Sun-Studios crash.
Hope you get better...

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 Post subject: Re: Production Blog Entry #2
PostPosted: Sun Mar 06, 2011 6:40 pm 
Nebula
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It is amazing how much power Dan possesses.

All he has to do is say something like "I need a kidney in order to continue making games" and there will probably be one mailed to him the next day.

@ Armed with Waffles
You've already cut out your liver haven't you?

Anyways it's time to Critique:

I don't really have much to say. It looks very good so far. I'm aware this is just the framework so you'll probably add this in later but you need some sort of animation for when you land, right now it looks choppy. I'm probably just stating the obvious here, you probably already knew that.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 3:38 am 
Core Nova
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Huzzah! Nice and smooth. Only, it goes a bit funky when you collide with a lower corner of a platform. Not really that noticeable though. And who would want to collide with the lower corner of a platform besides me, anyways? :D

Yellow, begone!


Last edited by Khartahn on Mon Mar 07, 2011 10:26 pm, edited 1 time in total.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 5:05 am 
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Khartahn wrote:
Huzzah! Nice and smooth. Only, it goes a bit funky when you collide with a lower corner of a platform. Not really that noticeable though. And who would want to collide with the lower corner of a platform besides me, anyways? :D


Yeah I've got a solution to that problem, not sure it it will workbut ill give it a shot. Don't type in yellow, too hard to read.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 9:05 am 
Black Mist
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I.....Jump out of the plaform...........and everything went white. :shock:

Daniel, I know you won't change his design again...

But still,

Looks like I'm going to call Leo to use a pair of scissors to cut Lone Warrior's robe.............and then cut his hair.........and then his fringe.......and then.....whatever.......... :twisted:

Anyway, awesome work! ;)

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 Post subject: videogid
PostPosted: Mon Mar 07, 2011 3:05 pm 
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офигеть.. но интересно :)

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 3:07 pm 
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Run into a problem with taking damage. AS3 is such a bitch.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 3:45 pm 
Black Hole
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Nameless1 wrote:
@ Armed with Waffles
You've already cut out your liver haven't you?


Nope. Had second thaughts in the hospital...

By the way have you noticed that you can screw with other people like

Nameless1 wrote:
I am a forty feet tall female T-Rex and I have to buy a new keyboard every time I press a button, but I will still reach Blackmist Rank on the forum, cause it's totally awesome...


Sorry.

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GENTLEMAN!
Chop of my head with such velocity
that my blood will rocket through my neck,
and propel my lifeless body
ALL THE WAY TO PHOENIX!!!

Woooow... Yo, what's in Phoenix?

Why, it's your mama Steve.
GET THE AXE!!!


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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 4:44 pm 
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16 levels.
2 boss battles (maybe, see how I go for time).
5 different enemy classes.
2 playable characters.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 4:47 pm 
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You should look up natural cures online... hope you get better. I wonder if the boss will be a herd of flying monkeys... :mrgreen:


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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 6:57 pm 
Nebula
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@Armed with waffles

THAT'S NOT COOL.

but it was funny...STILL!

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 7:07 pm 
Black Hole
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Sorry. Check out the new new Vandheeer topic!

-- Mon Mar 07, 2011 7:18 pm --

Just noticed two things, first: when you run left and the you immediately change direction, you don't try to stop it simply reverts the running animation. I would imagine Run left, brake, run right. Currently the brake is missing.

Second: Landing. There is no animation for that. Hard to notice, just saying, in case you might want to redo it.

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GENTLEMAN!
Chop of my head with such velocity
that my blood will rocket through my neck,
and propel my lifeless body
ALL THE WAY TO PHOENIX!!!

Woooow... Yo, what's in Phoenix?

Why, it's your mama Steve.
GET THE AXE!!!


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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 07, 2011 9:50 pm 
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Daniel Sun wrote:
16 levels.
2 boss battles (maybe, see how I go for time).
5 different enemy classes.
2 playable characters.


FUCK......YES!

DAN!

Just noticed, if you are facing an object (facing the right side) and you walk up to it as far as you can, your head sort of goes through it, this isn't too much of a problem, but it works the same for Platforms, if you jump under a platform closely to the edge of it, you will go through it, only works when facing right, or head is facing object, might want to look into it.......

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 Post subject: Re: Production Blog Entry #2
PostPosted: Tue Mar 08, 2011 1:44 am 
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Vandheer Lorde II wrote:
Daniel Sun wrote:
16 levels.
2 boss battles (maybe, see how I go for time).
5 different enemy classes.
2 playable characters.


FUCK......YES!

DAN!

Just noticed, if you are facing an object (facing the right side) and you walk up to it as far as you can, your head sort of goes through it, this isn't too much of a problem, but it works the same for Platforms, if you jump under a platform closely to the edge of it, you will go through it, only works when facing right, or head is facing object, might want to look into it.......


Yea I think i have a solution, which may greatly reduce the change of that happening.
Currently, 4 points are in check for collision. Top, Left, Right, and Down. If I increase that to 12 points, imagine 3 points spread across each side, the change of slipping through things should be far less.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Tue Mar 08, 2011 5:11 am 
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very well, good luck...

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 Post subject: Re: Production Blog Entry #2
PostPosted: Tue Mar 08, 2011 3:28 pm 
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It looks great! Morever, you have fix the problem in Aww2, when Vandheer lorde slide on the platform.
Animation look great, and the pause system is cool.

Good continuation!


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 Post subject: Re: Production Blog Entry #2
PostPosted: Tue Mar 08, 2011 6:56 pm 
Black Hole
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Nice job.
Is Culmination gonna use voice actors or texts to do the conversations in the game?
I have been thinking about Lone Warrior, and Leo. Couldn't find one for Leo but...

http://www.youtube.com/watch?v=vzErUBYQZpI

Watch the whole video. It's easy to guess wich one should play L. W.

Though it's far from what I imagined it's still good.

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GENTLEMAN!
Chop of my head with such velocity
that my blood will rocket through my neck,
and propel my lifeless body
ALL THE WAY TO PHOENIX!!!

Woooow... Yo, what's in Phoenix?

Why, it's your mama Steve.
GET THE AXE!!!


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 Profile  
 
 Post subject: Re: Production Blog Entry #2
PostPosted: Tue Mar 08, 2011 11:37 pm 
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Armed with Waffles wrote:
Nice job.
Is Culmination gonna use voice actors or texts to do the conversations in the game?
I have been thinking about Lone Warrior, and Leo. Couldn't find one for Leo but...

http://www.youtube.com/watch?v=vzErUBYQZpI

Watch the whole video. It's easy to guess wich one should play L. W.

Though it's far from what I imagined it's still good.



What, Jinn?

and how dare you not refer to Samurai Champloo by it's name, you bastard! lol

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 Post subject: Re: Production Blog Entry #2
PostPosted: Wed Mar 09, 2011 2:56 am 
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Armed with Waffles wrote:
I just realized I could say that someone else said something eben though they didn't.

:lol:

Critique:

I have to agree with the others:
The landing is choppy.
Turning is choppy.

Random Quote:

"The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'"
- Ronald Reagan

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 Post subject: Re: Production Blog Entry #2
PostPosted: Wed Mar 09, 2011 2:59 am 
Black Mist
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Will each character have their own storyline, or is one character just an overlay?

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 Post subject: Re: Production Blog Entry #2
PostPosted: Wed Mar 09, 2011 6:54 am 
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QwertyFail wrote:
Will each character have their own storyline, or is one character just an overlay?

It'll be interesting.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Wed Mar 09, 2011 7:31 am 
Black Mist
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Daniel Sun wrote:
QwertyFail wrote:
Will each character have their own storyline, or is one character just an overlay?

It'll be interesting.

Just like all of your other works... ;)

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 Post subject: Re: Production Blog Entry #2
PostPosted: Sat Mar 19, 2011 10:59 pm 
Black Mist
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Daniel Sun wrote:
I'm caught the flu. Currently in bed with my laptop. I don't even have enough energy to sit down at my pc, so instead of working, I'll give an update.

Culmination runs on my BlackMist Framework. For those who don't know what a framework is, Anders Abel says "A framework...defines the overall program structure for you, letting you add and extend functionality at predefined extension points". Indeed a framework is a set of functions.
My BlackMist Framework has been designed to help me make Culmination. For instance, it keeps an array of all active objects in the game which can be useful in many ways. For instance, If I was to pause the game, I can simply call a function defined in my framework that will go through each active object in that array to pause it. Indeed Culmination now has a true pause.

Anyway, the framework sets up a really nice working environment. It's not finished yet, and probably wont be until even Culmination is complete. I plan to use this framework for my future games, and constantly expand on it.

KEEP IN MIND WHEN YOU TEST THIS. This is so super early, I just chucked the animations in to see then in action. This is a demo of my BlackMist framework.

[flash=800,480]http://www.sun-studios.net/other/tech%20test.swf[/flash
Nothing special really, but the framework behind it is pretty cool, and will make this game, and future games much easier to make.


i jumped off ainto the great abyss!!!! actually doing so gave me the idea of suggesting a level design where you're meant to jump out, into..... a secret room or level or something... whaddya think?

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