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 Post subject: Re: Production Blog Entry #8
PostPosted: Wed Jun 09, 2010 3:06 pm 
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Daniel Sun wrote:
Once I get alittle more done, I'll make another trailer. This time it'll be bad ass.

This is what I'm upto
Writing the story in word

Then I need to
Write a script and choreograph it in words,
Draw up story boards
animate a ruff version in flash
change the animation with good quality drawings
lighting and environments plus effects
sound music and dialog (Will probebly be text, I don't think any voice would do Vandheer justice)

Once the cutscenes are all done shall
Add more things to do in the home world such as learning new styles, talking to people...
Add an extra level ( the story requires and additional level)
Finish throwing all the sounds in.
Add all the music (still waiting on a few tracks)

Then the story mode will be 100% super done.

At this point I'll put the game up for sponsorship

That will leave me with the survival mode and credits.
Survival mode will include bosses. That way there is no need for a boss battle mode.


still a ways to go i see lol

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 Post subject: Re: Production Blog Entry #8
PostPosted: Wed Jun 09, 2010 3:31 pm 
Black Mist
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Daniel Sun wrote:
Once I get alittle more done, I'll make another trailer. This time it'll be bad ass.

This is what I'm upto
Writing the story in word

Then I need to
Write a script and choreograph it in words,
Draw up story boards
animate a ruff version in flash
change the animation with good quality drawings
lighting and environments plus effects
sound music and dialog (Will probebly be text, I don't think any voice would do Vandheer justice)

Once the cutscenes are all done shall
Add more things to do in the home world such as learning new styles, talking to people...
Add an extra level ( the story requires and additional level)
Finish throwing all the sounds in.
Add all the music (still waiting on a few tracks)

Then the story mode will be 100% super done.

At this point I'll put the game up for sponsorship

That will leave me with the survival mode and credits.
Survival mode will include bosses. That way there is no need for a boss battle mode.


waw...survival with bosses i'm nervos :) :) :) ..i can't wait...i need to start training if i want to have a hight score... :twisted:

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 Post subject: Re: Production Blog Entry #8
PostPosted: Wed Jun 09, 2010 5:51 pm 
Black Hole
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i think u should add a move like in power star where you punch em in the belly pick em up by the neck and get the sword jabb it in them and do a saw motion (maybe even cut em in half) (special move)

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 Post subject: Re: Production Blog Entry #8
PostPosted: Wed Jun 09, 2010 6:00 pm 
Black Mist
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ankrotachi10 wrote:
i think u should add a move like in power star where you punch em in the belly pick em up by the neck and get the sword jabb it in them and do a saw motion (maybe even cut em in half) (special move)


i think is to late to put new moves :)

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 Post subject: Re: Production Blog Entry #8
PostPosted: Wed Jun 09, 2010 7:09 pm 
Nova
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Joined: Mon May 24, 2010 3:55 am
Posts: 19
Daniel Sun wrote:
Once I get alittle more done, I'll make another trailer. This time it'll be bad ass.

This is what I'm upto
Writing the story in word

Then I need to
Write a script and choreograph it in words,
Draw up story boards
animate a ruff version in flash
change the animation with good quality drawings
lighting and environments plus effects
sound music and dialog (Will probebly be text, I don't think any voice would do Vandheer justice)

Once the cutscenes are all done shall
Add more things to do in the home world such as learning new styles, talking to people...
Add an extra level ( the story requires and additional level)
Finish throwing all the sounds in.
Add all the music (still waiting on a few tracks)

Then the story mode will be 100% super done.

At this point I'll put the game up for sponsorship

That will leave me with the survival mode and credits.
Survival mode will include bosses. That way there is no need for a boss battle mode.


come on work all night and all day where going out of our minds waiting for this game!


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 Post subject: Re: Production Blog Entry #8
PostPosted: Thu Jun 10, 2010 5:07 am 
V.I.P
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Goddammit why can't you mofo's just be patient and wait..... I suppose its easier coming from me coz I've allready played it but

CHOCOLATE!!!!!!!!CHOCOLATE!!!!!!!!CHOCOLATE!!!!!!!!CHOCOLATE!!!!!!!!

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 Post subject: Re: Production Blog Entry #8
PostPosted: Thu Jun 10, 2010 8:12 am 
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Sarge wrote:
Goddammit why can't you mofo's just be patient and wait..... I suppose its easier coming from me coz I've allready played it but

CHOCOLATE!!!!!!!!CHOCOLATE!!!!!!!!CHOCOLATE!!!!!!!!CHOCOLATE!!!!!!!!


Dammit Sarge now i'm hungry!
PERMISSION TO EAT, SIR!?

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 Post subject: Re: Production Blog Entry #8
PostPosted: Thu Jun 10, 2010 8:28 am 
Eagle Nebula
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Permission to say GIVE ME 10K PUSH UPS

-- Sat Jun 12, 2010 12:40 pm --

ok 2 days later i hope its finally here

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 Post subject: Re: Production Blog Entry #8
PostPosted: Sat Jun 12, 2010 5:21 pm 
Nova
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I hope that final boss's name will Folwar. :twisted:

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 Post subject: Re: Production Blog Entry #8
PostPosted: Sat Jun 12, 2010 7:44 pm 
V.I.P
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if you finger your own ass... film it.. and put it on youtube.....

i can convince daniel to change the name of the final boss for you....

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 Post subject: Re: Production Blog Entry #8
PostPosted: Sat Jun 12, 2010 8:45 pm 
Nova
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Sarge wrote:
if you finger your own ass... film it.. and put it on youtube.....

i can convince daniel to change the name of the final boss for you....



Image

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 Post subject: Re: Production Blog Entry #8
PostPosted: Sun Jun 13, 2010 11:58 am 
Shouting Nova
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Joined: Sun Jun 13, 2010 11:38 am
Posts: 29
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Hello this is my new account (previously shikamaru0915 I think) cause I forgot my password and/or username. I have a few suggestions on the special abilities and weapons to be added.
Special Abilities
-How about a backstab ability? 50% chance to one hit kill, 50% chance the enemy will notice and attack.
-Ever thought about channeling that white mist energy into your weapon? Try an ability where you temporarily increase your weapon damage.
-I've always wanted to have a game where you have a Dash and Slash attack. I was thinking you can do this with a bladed weapon equipped where you charge it and dash in front killing/damaging all that come in range of the attack.
-Rage attack! Rage attack! Rage attack! Rage attack...
-Ability to jump on an enemy and stab it with a sword when jumping from a ledge more than twice your height.

Weapons
-Dagger: 20% quicker than sword, 30% kill chance added to Backstab
-Axe:You guessed it! You know it's slow but painful as in most games but heck, do what you want with it I'm just suggesting.
-Sand: On certain terrains, can the character please throw sand in the enemies face to disorient them for a few seconds? I've been getting mad at a few games where you die cause you can't do this even though you have nothing but sand around you. Pleeaaaaassee?
-Enemy: Grab and throw, dodge and have them kill the next guy, deflect and have them hit themselves, trip for a domino effect your enemy can provide an excellent weapon against themselves.

Eagle Additions
-Since the eagle is just hanging there while you fight, how about helping in the fight? Eagles can dive down and grasp at a mouse on the ground. The mouse usually dies after that without being eaten yet and it mostly happens to the rest of the eagle's meals. How painful that could be to an opponents face, I wonder...
-Can the eagle carry a dagger and drop it on someone? Well that depends on you if you consider this.

Questions
-How come Vandheer got out? I thought he was supposed to be stuck there forever.
-Those monsters, what exactly are they?
-How come we don't have a grappling hook?
-Do you play Assassin's Creed?
-Am I annoying?

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 Post subject: Re: Production Blog Entry #8
PostPosted: Sun Jun 13, 2010 12:04 pm 
V.I.P
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ur so annoying ... i hope your tits fall off
:)

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 Post subject: Re: Production Blog Entry #8
PostPosted: Sun Jun 13, 2010 2:26 pm 
Eagle Nebula
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stealthssination1107 wrote:
Hello this is my new account (previously shikamaru0915 I think) cause I forgot my password and/or username. I have a few suggestions on the special abilities and weapons to be added.
Special Abilities
-How about a backstab ability? 50% chance to one hit kill, 50% chance the enemy will notice and attack.
-Ever thought about channeling that white mist energy into your weapon? Try an ability where you temporarily increase your weapon damage.
-I've always wanted to have a game where you have a Dash and Slash attack. I was thinking you can do this with a bladed weapon equipped where you charge it and dash in front killing/damaging all that come in range of the attack.
-Rage attack! Rage attack! Rage attack! Rage attack...
-Ability to jump on an enemy and stab it with a sword when jumping from a ledge more than twice your height.

Weapons
-Dagger: 20% quicker than sword, 30% kill chance added to Backstab
-Axe:You guessed it! You know it's slow but painful as in most games but heck, do what you want with it I'm just suggesting.
-Sand: On certain terrains, can the character please throw sand in the enemies face to disorient them for a few seconds? I've been getting mad at a few games where you die cause you can't do this even though you have nothing but sand around you. Pleeaaaaassee?
-Enemy: Grab and throw, dodge and have them kill the next guy, deflect and have them hit themselves, trip for a domino effect your enemy can provide an excellent weapon against themselves.

Eagle Additions
-Since the eagle is just hanging there while you fight, how about helping in the fight? Eagles can dive down and grasp at a mouse on the ground. The mouse usually dies after that without being eaten yet and it mostly happens to the rest of the eagle's meals. How painful that could be to an opponents face, I wonder...
-Can the eagle carry a dagger and drop it on someone? Well that depends on you if you consider this.

Questions
-How come Vandheer got out? I thought he was supposed to be stuck there forever.
-Those monsters, what exactly are they?
-How come we don't have a grappling hook?
-Do you play Assassin's Creed?
-Am I annoying?



Weapons:All done and about to be coming out

Eagle: i got nothin


Questions
-How come Vandheer got out? I thought he was supposed to be stuck there forever.
Theres only one way to find out
-Those monsters, what exactly are they?
Monsters
-How come we don't have a grappling hook?
This aint god of war or somethin. But the shops and the characters appearance is the same game of God hand which gene runs on the screen when your moving into the next stage
-Do you play Assassin's Creed?
No
-Am I annoying?
Yes next time try to understand the whole development

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 Post subject: Re: Production Blog Entry #8
PostPosted: Sun Jun 13, 2010 3:34 pm 
Black Mist
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Joined: Fri Apr 23, 2010 8:14 am
Posts: 1579
Location: Romania
stealthssination1107 wrote:
Hello this is my new account (previously shikamaru0915 I think) cause I forgot my password and/or username. I have a few suggestions on the special abilities and weapons to be added.
Special Abilities
-How about a backstab ability? 50% chance to one hit kill, 50% chance the enemy will notice and attack.
-Ever thought about channeling that white mist energy into your weapon? Try an ability where you temporarily increase your weapon damage.
-I've always wanted to have a game where you have a Dash and Slash attack. I was thinking you can do this with a bladed weapon equipped where you charge it and dash in front killing/damaging all that come in range of the attack.
-Rage attack! Rage attack! Rage attack! Rage attack...
-Ability to jump on an enemy and stab it with a sword when jumping from a ledge more than twice your height.

Weapons
-Dagger: 20% quicker than sword, 30% kill chance added to Backstab
-Axe:You guessed it! You know it's slow but painful as in most games but heck, do what you want with it I'm just suggesting.
-Sand: On certain terrains, can the character please throw sand in the enemies face to disorient them for a few seconds? I've been getting mad at a few games where you die cause you can't do this even though you have nothing but sand around you. Pleeaaaaassee?
-Enemy: Grab and throw, dodge and have them kill the next guy, deflect and have them hit themselves, trip for a domino effect your enemy can provide an excellent weapon against themselves.

Eagle Additions
-Since the eagle is just hanging there while you fight, how about helping in the fight? Eagles can dive down and grasp at a mouse on the ground. The mouse usually dies after that without being eaten yet and it mostly happens to the rest of the eagle's meals. How painful that could be to an opponents face, I wonder...
-Can the eagle carry a dagger and drop it on someone? Well that depends on you if you consider this.

Questions
-How come Vandheer got out? I thought he was supposed to be stuck there forever.
-Those monsters, what exactly are they?
-How come we don't have a grappling hook?
-Do you play Assassin's Creed?
-Am I annoying?


why are you sugestion to by put abilities if the game is already done...dan can't ad animore abilities because the game is done:)

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 Post subject: Re: Production Blog Entry #8
PostPosted: Mon Jun 14, 2010 4:56 am 
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Cosminel wrote:
stealthssination1107 wrote:
Hello this is my new account (previously shikamaru0915 I think) cause I forgot my password and/or username. I have a few suggestions on the special abilities and weapons to be added.
Special Abilities
-How about a backstab ability? 50% chance to one hit kill, 50% chance the enemy will notice and attack.
-Ever thought about channeling that white mist energy into your weapon? Try an ability where you temporarily increase your weapon damage.
-I've always wanted to have a game where you have a Dash and Slash attack. I was thinking you can do this with a bladed weapon equipped where you charge it and dash in front killing/damaging all that come in range of the attack.
-Rage attack! Rage attack! Rage attack! Rage attack...
-Ability to jump on an enemy and stab it with a sword when jumping from a ledge more than twice your height.

Weapons
-Dagger: 20% quicker than sword, 30% kill chance added to Backstab
-Axe:You guessed it! You know it's slow but painful as in most games but heck, do what you want with it I'm just suggesting.
-Sand: On certain terrains, can the character please throw sand in the enemies face to disorient them for a few seconds? I've been getting mad at a few games where you die cause you can't do this even though you have nothing but sand around you. Pleeaaaaassee?
-Enemy: Grab and throw, dodge and have them kill the next guy, deflect and have them hit themselves, trip for a domino effect your enemy can provide an excellent weapon against themselves.

Eagle Additions
-Since the eagle is just hanging there while you fight, how about helping in the fight? Eagles can dive down and grasp at a mouse on the ground. The mouse usually dies after that without being eaten yet and it mostly happens to the rest of the eagle's meals. How painful that could be to an opponents face, I wonder...
-Can the eagle carry a dagger and drop it on someone? Well that depends on you if you consider this.

Questions
-How come Vandheer got out? I thought he was supposed to be stuck there forever.
-Those monsters, what exactly are they?
-How come we don't have a grappling hook?
-Do you play Assassin's Creed?
-Am I annoying?


why are you sugestion to by put abilities if the game is already done...dan can't ad animore abilities because the game is done:)


Yea, they're 'all' right about the game being way past the adding Stage, sorry Stealth, but this game is already finished (Well, kinda)

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 Post subject: Re: Production Blog Entry #8
PostPosted: Mon Jun 14, 2010 12:43 pm 
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God what the hell is wrong with you retards. Give the guy a break, his just suggesting his ideas. He probably hasn't been following the whole production blog. You're not annoying dude. I love reading long, detailed feedback. I probably won't be implementing many of these ideas as the game is going gold (preparing for release).

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 Post subject: Re: Production Blog Entry #8
PostPosted: Mon Jun 14, 2010 4:31 pm 
Black Mist
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wy are sorry man ;) ;) ;)...and dan...do you know the release data??

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 Post subject: Re: Production Blog Entry #8
PostPosted: Mon Jun 14, 2010 5:57 pm 
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Daniel Sun wrote:
God what the hell is wrong with you retards. Give the guy a break, his just suggesting his ideas. He probably hasn't been following the whole production blog. You're not annoying dude. I love reading long, detailed feedback. I probably won't be implementing many of these ideas as the game is going gold (preparing for release).


I take it your in a bit of a Bad mood, We weren't being that rude, just filling him in, calm yourself.

And yea, It should be ready this weekend yea?

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 Post subject: Re: Production Blog Entry #8
PostPosted: Mon Jun 14, 2010 6:01 pm 
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Posts: 5
please tell me it will be ready this weekend! I thought it was supposed to be ready last saturday or something! will it be this weekend? :?:


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 Post subject: Re: Production Blog Entry #8
PostPosted: Mon Jun 14, 2010 8:55 pm 
Eagle Nebula
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Cmon let it begin

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 Post subject: Re: Production Blog Entry #8
PostPosted: Mon Jun 14, 2010 9:28 pm 
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Vandheer Lorde II wrote:
Daniel Sun wrote:
God what the hell is wrong with you retards. Give the guy a break, his just suggesting his ideas. He probably hasn't been following the whole production blog. You're not annoying dude. I love reading long, detailed feedback. I probably won't be implementing many of these ideas as the game is going gold (preparing for release).


I take it your in a bit of a Bad mood, We weren't being that rude, just filling him in, calm yourself.

And yea, It should be ready this weekend yea?



The comment was mainly directed at Aku. His attitude or perhaps limited language either prevents him from accepting new people or his obstinate attitude places himself in a peculiar disposition which rejects many new ideas and or people.


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 Post subject: Re: Production Blog Entry #8
PostPosted: Tue Jun 15, 2010 2:11 am 
Eagle Nebula
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Kalk wrote:
Vandheer Lorde II wrote:
Daniel Sun wrote:
God what the hell is wrong with you retards. Give the guy a break, his just suggesting his ideas. He probably hasn't been following the whole production blog. You're not annoying dude. I love reading long, detailed feedback. I probably won't be implementing many of these ideas as the game is going gold (preparing for release).


I take it your in a bit of a Bad mood, We weren't being that rude, just filling him in, calm yourself.

And yea, It should be ready this weekend yea?



The comment was mainly directed at Aku. His attitude or perhaps limited language either prevents him from accepting new people or his obstinate attitude places himself in a peculiar disposition which rejects many new ideas and or people.


Just trying to be specific to others and i forgot about being nice to newbies but sarge here is only one who is immuned to harrassing other people

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 Post subject: Re: Production Blog Entry #8
PostPosted: Tue Jun 15, 2010 5:44 am 
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Aku saturos wrote:
Kalk wrote:
Daniel Sun wrote:
God what the hell is wrong with you retards. Give the guy a break, his just suggesting his ideas. He probably hasn't been following the whole production blog. You're not annoying dude. I love reading long, detailed feedback. I probably won't be implementing many of these ideas as the game is going gold (preparing for release).


The comment was mainly directed at Aku. His attitude or perhaps limited language either prevents him from accepting new people or his obstinate attitude places himself in a peculiar disposition which rejects many new ideas and or people.


Just trying to be specific to others and i forgot about being nice to newbies but sarge here is only one who is immuned to harrassing other people


Yea, that is true

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 Post subject: Re: Production Blog Entry #8
PostPosted: Tue Jun 15, 2010 6:15 am 
Black Mist
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he afford alot :lol: :lol: :lol: :lol:

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