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 Post subject: Project Update July
PostPosted: Fri Jul 13, 2012 5:06 pm 
Site Admin
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Joined: Thu Feb 18, 2010 8:44 am
Posts: 771
I live!
Contract work has me tied to a chain, but it won't stop me from producing my own work! I'm aware that I've released little content this year... that's all about to change. I've got quite a few games that are nearing completion! I hope to do video features on each one in the coming days. For now, here's a little info on each:
Retro Gunner!
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Retro Gunner is simple space invader-esc game with the action dial cranked up. The game features upgradable weapons, power ups and lots of enemies to shoot.
The game is being developed in ActionScript 3 using my good-ol BlackMist framework. Since Culmination, I've done some extensive fiddling to my little framework. Works much better. Retro Gunner is is half way complete - 15 more levels need to be built, menu system is incomplete however the gameplay is fully implemented.

Soul Scatter!
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Sould Scatter is a little project that Steve (ZM programmer), Alex (Arist buddy) and I are working on the weekend. This was initially a gamejam game. We had to stop out jam 24 hours in. The game remains incomplete... We are still treating this as a gamejam game, and hope that the next time we work on it - we'll finish it.
Angles and Demons are scattered in limbo. You, the hand of god must sort the souls into their proper real, Heaven or Hell.

Zombie Mayhem!
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I've never taken so much care developing a game than I have with Zombie Mayhem (ios/android) most likely because this is the first product I'm putting for sale. Zombie Mayhem now will have a bunch of different enemy types that really spice up the gameplay in a awesome way. Check out the above art...

As you can see, games are coming!
I hope to give more details on these games real soon.
Thanks,
Daniel

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 Post subject: Re: Project Update July
PostPosted: Sat Jul 14, 2012 10:54 am 
Black Mist
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Joined: Fri Apr 23, 2010 8:14 am
Posts: 1579
Location: Romania
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 Post subject: Re: Project Update July
PostPosted: Sun Jul 15, 2012 12:39 am 
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Cosminel wrote:
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haha nice!

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 Post subject: Re: Project Update July
PostPosted: Mon Jul 16, 2012 3:40 am 
Horse Nebula
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Joined: Mon Mar 01, 2010 1:39 am
Posts: 603
Location: Mexico City
I'm probably going to buy zombie mayhem for my phone since i bought an xperia with android.

Daniel.....

Make the game worth my money(because i pay in Mexican currency.) and if i find out i wasted my money then....
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Rest in Peace.....Alexander J. Mercer
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Digital Dynamic Entertainment ©2010

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 Post subject: Re: Project Update July
PostPosted: Mon Jul 16, 2012 5:30 pm 
Core Nova
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Joined: Tue Jun 05, 2012 5:59 pm
Posts: 65
I look forward to playing these games, especially Zombie Mayhem. :D

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Perfection cannot be recognized without the existence of right and wrong.
You don't fly in a day. It takes practice to reach the heights among the heavens.-No.10Image


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 Post subject: Re: Project Update July
PostPosted: Thu Jul 19, 2012 9:20 am 
Super Nova
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Joined: Sat Mar 20, 2010 6:46 pm
Posts: 101
Location: The forest
Glad you're still alive and doing what you love :D

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Personal records in Armed With Wings Culmination:
Highest End-game score: 260
Highest In-game score: -
Highest attack combo: 115
Fastest Easy-mode Run-time: -
Fastest Hard-mode Run-time: -
Fastest Vandheer Killing-time: 24 sec


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 Post subject: Re: Project Update July
PostPosted: Thu Sep 06, 2012 12:48 pm 
make a melon game sequel!


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