Follow the development of Culmination..
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Daniel Sun
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Production Blog Entry #4

by Daniel Sun Tue Apr 26, 2011 10:27 am

I built my BlackMist framework to make game development much quicker. My BlackMist framework saves me re writing the same code over and over again for every project I work on. When I was using Actionscript 2.0, rewriting code wasn't much of a problem because AS2 was just so easy, and quick to get things working. ActionScript 3.0 requires much more attention.

After much of my framework was built, I decided to stop working on Culmination, and test the framework out on Stork Shot. I'm actually happy that I did this because while developing Stork Shot, I found many problems with my framework. Now that I am officially working on Culmination full time, I'm working in a much stronger framework that is far more flexible.

Image

Observe the new HUD from the above images (incomplete).

Image

Culmination is so much more fluid that any other game I've made. If an enemy knocks the player to the floor for instance, the player will automatically flip back to his feat unlike my old games where recovery is slower.
Even though the story in Culmination will be short, there will be much reason to go back and play again and again.


Lone Warrior taking damage animated above. Also, some enemies will be able to jump.

Here is a vague rundown of where the project is.

LoneWarrior - 65%
Enemy1 - 50%
Enemy2 - 10%
Enemy3 - 0%
Enemy4 - 0%
Levels - 4/16
Boss - 10%
MenuScreens - 0%

Discuss the awesomeness.
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Alessa Mason
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Re: Production Blog Entry #4

by Alessa Mason Tue Apr 26, 2011 11:22 am

Daniel...I'm sorry....I can't really see the screenshot....

May you re-upload the picture please?

Thank you.
We, Forsaken, never give up.
We never forget.
We never die.
This. Is. Our. Land.
You want to stay.
You stay here forever.
We gonna bury you here.....
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Re: Production Blog Entry #4

by Daniel Sun Tue Apr 26, 2011 11:56 am

Alessa Mason wrote:Daniel...I'm sorry....I can't really see the screenshot....

May you re-upload the picture please?

Thank you.


Thats really strange. I've just checked the forum on different computers, should be working. I'll reupload the pictures anyway, me me know if you can see them.
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Re: Production Blog Entry #4

by Alessa Mason Tue Apr 26, 2011 3:32 pm

Thank you....Thank you...Thank you...
Now.....I can see them....
*cough*...I love the creepy atmosphere...
Maybe.....you should create more enemies.......like Giant Spider...

HeyHeyHey
Or.....You may make the whole level dark!!!!!!!!

So that...Lone Warrior may hold a small torch and onle a small area can be seen!
Let the players to explore the environment!!
We, Forsaken, never give up.
We never forget.
We never die.
This. Is. Our. Land.
You want to stay.
You stay here forever.
We gonna bury you here.....
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Re: Production Blog Entry #4

by Khartahn Tue Apr 26, 2011 7:39 pm

It looks darker than the other games. Creepier, more evil looking.
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Re: Production Blog Entry #4

by Nameless1 Tue Apr 26, 2011 8:02 pm

OK

Critique number 3:

This is a shorter critique as there isn't all that much to comment on.

The lighting: Looks really artistic and natural (and just a little bit haunting)

Mechanics: You played with jumping foes a little bit in AwW 3 with the flaming skulls, giving that to standard foes would make them seem a little more natural and permit your foes to roam around the areas a little instead of them just walking back and forth.

A general recommendation would be to improve enemy AI so they don't just walk off ledges in pursuit of you.

Maybe it's just my opinion but with jumping should come jump attacks, maybe this is to complicated but I think that a leap/pounce attack of sorts would be cool.

General notes:

The "spinning" animation seems a lot smoother than previous versions you've shown us.

The recovery animation could use a bit more work (maybe give the flip a few more frames or something)
Make guns not war.

I'm water person, think of a Pisces with a longsword.
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Re: Production Blog Entry #4

by Cosminel Tue Apr 26, 2011 8:17 pm

look's very good till now...but still lot of work to do:)
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Re: Production Blog Entry #4

by 3lijahG Tue Apr 26, 2011 10:43 pm

make sure you add a sfx and music on and off button!!!!!


=]
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Re: Production Blog Entry #4

by Nameless1 Wed Apr 27, 2011 12:14 am

3lijahG wrote:make sure you add a sfx and music on and off button!!!!!
=]


No offense but this comment seems kinda pointless, of course he is going to have sound and music! Have you played the other games?
Make guns not war.

I'm water person, think of a Pisces with a longsword.
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Re: Production Blog Entry #4

by QwertyFail Wed Apr 27, 2011 2:02 am

I feel like a new flash game series is about to be born...
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Re: Production Blog Entry #4

by 3lijahG Wed Apr 27, 2011 2:36 am

Nameless1 wrote:
3lijahG wrote:make sure you add a sfx and music on and off button!!!!!
=]


No offense but this comment seems kinda pointless, of course he is going to have sound and music! Have you played the other games?


lol, i meant a button to turn them off... like if we want to play custom music instead of the in game music, we can turn it off...

@d-sun: you should add a survival like story mode where you cant heal ( also you should make ai's that chase you and make them have a more meaningful purpose in the game...

-- Wed Apr 27, 2011 2:36 am --

Nameless1 wrote:
3lijahG wrote:make sure you add a sfx and music on and off button!!!!!
=]


No offense but this comment seems kinda pointless, of course he is going to have sound and music! Have you played the other games?


lol, i meant a button to turn them off... like if we want to play custom music instead of the in game music, we can turn it off...

@d-sun: you should add a survival like story mode where you cant heal ( also you should make ai's that chase you and make them have a more meaningful purpose in the game...
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Re: Production Blog Entry #4

by Cosminel Wed Apr 27, 2011 8:58 am

QwertyFail wrote:I feel like a new flash game series is about to be born...

nea...I don't think culmination can be continued...because this story happens when AWW follow's Vandher in AWW3 and I don't think the story is that long:)
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Re: Production Blog Entry #4

by Alessa Mason Wed Apr 27, 2011 11:48 am

Cosminel wrote:
QwertyFail wrote:I feel like a new flash game series is about to be born...

nea...I don't think culmination can be continued...because this story happens when AWW follow's Vandher in AWW3 and I don't think the story is that long:)


Absolutely agree.
Shame....it will be only a short interval.
We, Forsaken, never give up.
We never forget.
We never die.
This. Is. Our. Land.
You want to stay.
You stay here forever.
We gonna bury you here.....
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Re: Production Blog Entry #4

by 3lijahG Wed Apr 27, 2011 5:47 pm

Alessa Mason wrote:
Cosminel wrote:
QwertyFail wrote:I feel like a new flash game series is about to be born...

nea...I don't think culmination can be continued...because this story happens when AWW follow's Vandher in AWW3 and I don't think the story is that long:)


Absolutely agree.
Shame....it will be only a short interval.


this will be a great farewell to the aww universe, let us look ahead to new and brighter possibilities!
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Re: Production Blog Entry #4

by QwertyFail Thu Apr 28, 2011 12:40 am

You guys and gals are getting it all wrong...

I meant a new flash game series separate from the Armed with Wings universe, that probably uses the same BlackMist framework that Daniel created for Culmination.
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Re: Production Blog Entry #4

by Nameless1 Thu Apr 28, 2011 1:27 am

Now that would be awesome.
Make guns not war.

I'm water person, think of a Pisces with a longsword.
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Re: Production Blog Entry #4

by Alessa Mason Thu Apr 28, 2011 1:10 pm

Back to topic...

The animation of the enemies is bit......weird......

What is it doing? Jumping? Striking?
We, Forsaken, never give up.
We never forget.
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This. Is. Our. Land.
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We gonna bury you here.....
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Re: Production Blog Entry #4

by Nameless1 Thu Apr 28, 2011 3:43 pm

Jumping.
Make guns not war.

I'm water person, think of a Pisces with a longsword.
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Re: Production Blog Entry #4

by Daniel Sun Fri Apr 29, 2011 12:00 am

Surely will make a new AwW game if I get the chance to develop for psn, xla steam ect...
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Re: Production Blog Entry #4

by Alessa Mason Fri Apr 29, 2011 9:25 am

Daniel Sun wrote:Surely will make a new AwW game if I get the chance to develop for psn, xla steam ect...


Wow....that will be cool.

At least......the plotholes should be filled......

The players in China are looking forward to see a perfect AWW storyline.
We, Forsaken, never give up.
We never forget.
We never die.
This. Is. Our. Land.
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We gonna bury you here.....
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Re: Production Blog Entry #4

by Armed with Waffles Fri Apr 29, 2011 1:14 pm

Alessa Mason wrote:
Daniel Sun wrote:Surely will make a new AwW game if I get the chance to develop for psn, xla steam ect...


Wow....that will be cool.

At least......the plotholes should be filled......

The players in China are looking forward to see a perfect AWW storyline.


It would be interesting if we'd know how many have played the AwW games so far.
Could be more than the sales of Black Ops...
GENTLEMAN!
Chop of my head with such velocity
that my blood will rocket through my neck,
and propel my lifeless body
ALL THE WAY TO PHOENIX!!!

Woooow... Yo, what's in Phoenix?

Why, it's your mama Steve.
GET THE AXE!!!
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Re: Production Blog Entry #4

by Nameless1 Fri Apr 29, 2011 1:54 pm

Sorry but as much as I despise the online population who fangasms over COD on their specific console which apparently makes it a better game to them, it still has a gigantic fan-base and I don't honestly think an online game no matter how good will "out popular" or something a hugely successful multi-million dollar franchise.
Make guns not war.

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Re: Production Blog Entry #4

by Armed with Waffles Sat Apr 30, 2011 2:50 pm

Yeah but the number of plays are more than the sales of Black Ops. Black Ops was 12-13 million I think.
GENTLEMAN!
Chop of my head with such velocity
that my blood will rocket through my neck,
and propel my lifeless body
ALL THE WAY TO PHOENIX!!!

Woooow... Yo, what's in Phoenix?

Why, it's your mama Steve.
GET THE AXE!!!
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Re: Production Blog Entry #4

by Daniel Sun Sat Apr 30, 2011 11:46 pm

Armed with Waffles wrote:Yeah but the number of plays are more than the sales of Black Ops. Black Ops was 12-13 million I think.

Intrestingly, Armed with Wings 3 has been played 5,307,464 times.
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Re: Production Blog Entry #4

by Cosminel Sun May 01, 2011 9:23 am

Daniel Sun wrote:
Armed with Waffles wrote:Yeah but the number of plays are more than the sales of Black Ops. Black Ops was 12-13 million I think.

Intrestingly, Armed with Wings 3 has been played 5,307,464 times.

how many $$$ that means??? 8-)
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