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 Post subject: Production Blog Entry #7
PostPosted: Sun Apr 18, 2010 5:20 pm 
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Been awhile since I updated, I was waiting until I got the upgrade system done, and it sorta is. I'm trying to work out if I should make it a shop, or have the shop separate, or even have a shop at all. Making this system is a lot of work. Never made something like this before, but yeah.
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I've also implemented an XP earning system. More enemies you kill, the more XP you earn, with that XP you can spend it to unlock shit. I gotta throw in ton of weapons, few more special abilities, boss battles, bleehh.

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 Post subject: Re: Production Blog Entry #7
PostPosted: Sun Apr 18, 2010 6:05 pm 
Ultra Nova
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I would think earning XP to unlock weapons would be just right, if you think about it why would you need a shop if you are going to earn XP to unlock weapons?


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 Post subject: Re: Production Blog Entry #7
PostPosted: Sun Apr 18, 2010 7:11 pm 
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NintendoAgent wrote:
I would think earning XP to unlock weapons would be just right, if you think about it why would you need a shop if you are going to earn XP to unlock weapons?

more XP you have, more you are able to use that weapon

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 Post subject: Re: Production Blog Entry #7
PostPosted: Sun Apr 18, 2010 9:40 pm 
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instead of a Shop, maybe a Place kinda like the 'home' in Aww2 Where you can walk around (Test weapons, Train with a master: New Moves get unlocked etc)

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 Post subject: Re: Production Blog Entry #7
PostPosted: Sun Apr 18, 2010 9:54 pm 
Ultra Nova
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ravecchia wrote:
NintendoAgent wrote:
I would think earning XP to unlock weapons would be just right, if you think about it why would you need a shop if you are going to earn XP to unlock weapons?

more XP you have, more you are able to use that weapon


True but depends on how the setup is going to be, it would seem to be annoying to earn cash and XP at the same time. I was thinking along the lines of the god of war weapon unlock system


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 Post subject: Re: Production Blog Entry #7
PostPosted: Mon Apr 19, 2010 1:41 pm 
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Vandheer Lorde II wrote:
instead of a Shop, maybe a Place kinda like the 'home' in Aww2 Where you can walk around (Test weapons, Train with a master: New Moves get unlocked etc)



Yeah that would be great hawkin,eivana and that mascular guy. but unfortunately eivana is dead and so as hawkin and that mascular guy, So my idea is that the replacements will be Martillo and uhhh eivana if shes still alive and that old man doesnt even say anything in the council

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 Post subject: Re: Production Blog Entry #7
PostPosted: Mon Apr 19, 2010 2:29 pm 
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Working on the intro cut scene for AwW3, also got jumping attacks for the sword down. I've went and played through AwW2 again, been awhile. I needed to play it to remember what it was like, so I can give AwW3 a similar grounding and feel. AwW3 is going to kick so much ass.
I found that AwW2's combat was much more powerful, something that is lacking in AwW3. If you's nag enough, i might make a demo for u's to play.

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 Post subject: Re: Production Blog Entry #7
PostPosted: Mon Apr 19, 2010 2:41 pm 
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A PLAYEBLE DEMO!! YEAY!! THAT WOULD BE SO AWSOME!!

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 Post subject: Re: Production Blog Entry #7
PostPosted: Mon Apr 19, 2010 2:44 pm 
Eagle Nebula
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Daniel Sun wrote:
Working on the intro cut scene for AwW3, also got jumping attacks for the sword down. I've went and played through AwW2 again, been awhile. I needed to play it to remember what it was like, so I can give AwW3 a similar grounding and feel. AwW3 is going to kick so much ass.
I found that AwW2's combat was much more powerful, something that is lacking in AwW3. If you's nag enough, i might make a demo for u's to play.


That will be lovely. cause i miss the feeling of the camera effects of punching monsters to the ground

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 Post subject: Re: Production Blog Entry #7
PostPosted: Tue Apr 20, 2010 5:25 am 
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DEMO DEMO DEMO DEMO!!
And, yes I just loved the Sensation of Bone Crunching in Aww2 when you punched or kicked them
So much Power, Best Flash game.....so-far, I'm eagerly awaiting Aww3

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 Post subject: Re: Production Blog Entry #7
PostPosted: Tue Apr 20, 2010 8:51 am 
Eagle Nebula
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Also the sound effects of the character. i love the music. just like in stage 2 the guitar style especially in the boss

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 Post subject: Re: Production Blog Entry #7
PostPosted: Tue Apr 20, 2010 9:56 am 
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Aku saturos wrote:
Also the sound effects of the character. i love the music. just like in stage 2 the guitar style especially in the boss


Actually now that you mention it, I absolutely Loved the Boss battle music in redmoon
And the stage music in Aww2 was awesome

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 Post subject: Re: Production Blog Entry #7
PostPosted: Tue Apr 20, 2010 11:40 am 
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Vandheer Lorde II wrote:
Aku saturos wrote:
Also the sound effects of the character. i love the music. just like in stage 2 the guitar style especially in the boss


Actually now that you mention it, I absolutely Loved the Boss battle music in redmoon
And the stage music in Aww2 was awesome



I like the ones that i fought Blackmist because it Reminds me the track of naruto. I go hard mode and i just got a half of his life. Hes too quick

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 Post subject: Re: Production Blog Entry #7
PostPosted: Fri Apr 23, 2010 8:24 am 
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ho is the main caracter of Aww3..it's Vandher Lord???

-- Fri Apr 23, 2010 8:26 am --

and I have another question..is ther a score board record for AWW3 survival mode..because i maked 1322 kills and i want to see wath place am I

-- Fri Apr 23, 2010 8:27 am --

sory..no AWW3:D...AWW2:)

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 Post subject: Re: Production Blog Entry #7
PostPosted: Fri Apr 23, 2010 6:21 pm 
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The main hero isn't Vandheer Lorde. He might be a boss though.
Currently putting the bosses in, got 2 of them done, but the 2nd boss is way overpowered. Gotta tone that shit down. Working as fast as I can, I really want this game done soon.

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 Post subject: Re: Production Blog Entry #7
PostPosted: Sat Apr 24, 2010 1:20 am 
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Why the hell im in the black list in my very own computer?? Well anyway dan you could just put that overpowered guy into the Insane mode

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 Post subject: Re: Production Blog Entry #7
PostPosted: Sat Apr 24, 2010 9:54 am 
Black Mist
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when it will be ready the game(AWW3)..i cant wait anymore:D;)

-- Sat Apr 24, 2010 4:39 pm --

the main caracter loks identical with smoking martilo;)...the hair the dres everithing

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 Post subject: Re: Production Blog Entry #7
PostPosted: Mon Apr 26, 2010 8:53 am 
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Daniel Sun wrote:
The main hero isn't Vandheer Lorde. He might be a boss though.
Currently putting the bosses in, got 2 of them done, but the 2nd boss is way overpowered. Gotta tone that shit down. Working as fast as I can, I really want this game done soon.


But will he be a playable character?
I sure hope so

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 Post subject: Re: Production Blog Entry #7
PostPosted: Mon Apr 26, 2010 9:41 pm 
Eagle Nebula
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there should be

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 Post subject: Re: Production Blog Entry #7
PostPosted: Tue Apr 27, 2010 8:49 pm 
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I got a new enemy class in, a ranged enemy. I'm also working on another new enemy class, and the last 2 words. Should bring the game to 30 levels.

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 Post subject: Re: Production Blog Entry #7
PostPosted: Wed Apr 28, 2010 6:15 am 
Black Mist
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Daniel Sun wrote:
I got a new enemy class in, a ranged enemy. I'm also working on another new enemy class, and the last 2 words. Should bring the game to 30 levels.


wowwwww...30 level..man that's asome :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

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 Post subject: Re: Production Blog Entry #7
PostPosted: Wed Apr 28, 2010 10:17 am 
Eagle Nebula
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Now thats more like it. red moon has 20 armed with wings has 5. Dont forget about that save button dan

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 Post subject: Re: Production Blog Entry #7
PostPosted: Wed Apr 28, 2010 3:25 pm 
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MAN!!!! 30 lvl are really a lot! it will be an unique game experience!

aww.... ranged enemy :( it will be hard fight them, it is easier fight short range enemy...

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 Post subject: Re: Production Blog Entry #7
PostPosted: Wed Apr 28, 2010 6:53 pm 
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Damn Dan... game is sounding epic. With what you've told me over msn about your setbacks it seems to be coming along rather nicely. I can't wait to play it and as always, if you need any help, hit me up.


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 Post subject: Re: Production Blog Entry #7
PostPosted: Thu Apr 29, 2010 12:44 am 
Eagle Nebula
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Well atleast i have some Agility to evade their arrows or throwing weapons

-- Thu Apr 29, 2010 11:45 am --

I think that itl be released by the end of april

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