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 Post subject: Production Blog Entry #2
PostPosted: Sun Mar 07, 2010 8:38 pm 
Site Admin
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I've spent a lot of hours on the game today. Most of what I've added is all behind the scenes stuff that will allow for easy implementation and control of levels. The workable file is already far more neat and tidy. The more organized the source code is, the quicker I can work. The color overlay is now handled with actionscript, it should be able to fade into different color hues, that will be very fun to do. I’ve thrown in the first level so far, the others I will add later once I’ve made the bird and combat mechanics.
It’s very interesting to make the same project all over again, because I know now how to avoid making the same mistakes that created problems. One example of this is depth control. Each object has a Depth number. The level might be 1, the hero might be 2 ect… the object with the higher number will be on top of ones with lower numbers. This became an annoying problem when I had too many objects to track. However, I’ve figured out a way to group similar objects together and assign a depth relative to that group.

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At this rate, the game will be finished real soon.
PS, I'm also working on Contrast 6.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Sun Mar 07, 2010 9:01 pm 
Black Hole
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Location: North Coast of Ryu-Lake (in real life, italy)
uhm.... i like this style, but i prefer the old one where characters are all black and the background was coloured... of course, this is you choice^^

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"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
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 Post subject: Re: Production Blog Entry #2
PostPosted: Sun Mar 07, 2010 11:20 pm 
Super Nova
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Joined: Tue Mar 02, 2010 4:37 pm
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I liked the characters being all black, too. But I'm definitely loving this new style for AwW 3.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Sun Mar 07, 2010 11:42 pm 
Ultra Nova
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Joined: Sun Feb 28, 2010 9:59 pm
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This style is shiny, i wonder what the other levels are going to be like.


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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 08, 2010 2:30 am 
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Right, well I should mention that most of the old AwW3 game was black and white.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 08, 2010 2:40 am 
Horse Nebula
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Joined: Mon Mar 01, 2010 1:39 am
Posts: 603
Location: Mexico City
Here's Some Sugestions!

Agility Moves (you Know You Grab an Enemy And Throw him in the wall)
A Finishing Move (like Stabing attack on the floor)
on Screen Inventory! (if possible)
Transperant Health Bar (you know when you get hit by an enemy your health bar shows)
Action Cutsceens ( i love this it's when you press a random button in a cutsceen).

more coming soon

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 08, 2010 5:49 am 
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Location: QLD Australia
Omar I believe that's called a "QuickTime Event" ^^

And I kinda hate to say it but I liked the Black and white also....But This is still Freakin awesome


btw How does this Guy (Leo) have an Eagle too?
Was he Reborn also?

One last thing, Is Vandheer Dead?
And, If not, then what now....Is that pic set in the Blackmist Empire?
Or in some random Forest, oh and another thing I've always wanted to know, What does the Empire actually look like anyway?
in Aww1 It seemed to be outside in some Wasteland Correct?
In Aww2 it seemed like Vandheer exited the actually Castle when he walked to where Quema Tormenta was, then he Travels to the mountains (?) To ask Hawken (who seems to have his own Empire) to help him.

Did i get any of these right?

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 08, 2010 1:33 pm 
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I've working a little on the game just now, nothing worth making a new blog entry for though. I've added the wall jump mechanic back in.

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 Post subject: Re: Production Blog Entry #2
PostPosted: Mon Mar 08, 2010 4:28 pm 
Black Hole
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Location: North Coast of Ryu-Lake (in real life, italy)
background fatality :lol: !!!! it can be cool! throw enemy towards some spikes on the wall!

nah, i'm kidding... and the quicktimeevent is one of the best thing that a game can have!

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"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


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 Post subject: Re: Production Blog Entry #2
PostPosted: Thu Mar 11, 2010 8:39 am 
Newb

Joined: Thu Mar 11, 2010 8:28 am
Posts: 1
Hi!

I'm from Kazakhstan! I'm just wanna say that this game is fantastic, terrific, awesome.

It's inspire me to do things which I'm only dream off )

Waiting for Armed with Wings 3

Thank you.


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 Post subject: Re: Production Blog Entry #2
PostPosted: Thu Mar 11, 2010 8:44 am 
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Location: QLD Australia
Welcome to Sun Studio's^^

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 Post subject: Re: Production Blog Entry #2
PostPosted: Thu Mar 11, 2010 11:07 am 
Black Hole
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Location: North Coast of Ryu-Lake (in real life, italy)
welcome to sun studio's, ENJOY!^^

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"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


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 Post subject: Re: Production Blog Entry #2
PostPosted: Thu Mar 11, 2010 11:26 am 
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Look Ravecchia, i got Core Nova Status^^
And Of Course He'll Enjoy It's FREAKIN "SUN STUDIO'S" THE BEST WEBSITE EVA!!
lol

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 Post subject: Re: Production Blog Entry #2
PostPosted: Thu Mar 11, 2010 1:30 pm 
Eagle Nebula
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Joined: Sun Feb 28, 2010 7:32 am
Posts: 454
Location: Racoon city
Level one is still desame as before. however the Eagle isnt their.instead it is replaced by a baby dragon. Dont forget the new moves Dan,Grab,Specials,New moves that is needed to be unlocked by facing bosses

-- Thu Mar 11, 2010 1:37 pm --

Oh and dont forget the Visual effects of the animals, Like a Flock of birds flying in the sky and some monkeys :lol: :lol: jumping tree to tree, instead of lizards im going for the monkeys

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 Post subject: Re: Production Blog Entry #2
PostPosted: Thu Mar 11, 2010 5:29 pm 
Black Hole
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Joined: Thu Mar 04, 2010 11:16 pm
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Location: North Coast of Ryu-Lake (in real life, italy)
good Vandheer^^

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"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


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