Change font size
It is currently Tue Jun 18, 2013 6:13 am


Forum lockedPost a reply Page 1 of 2   [ 32 posts ]
Go to page 1, 2  Next
Author Message
 Post subject: Production Blog Entry #3
PostPosted: Thu Mar 11, 2010 5:28 pm 
Site Admin
Site Admin
User avatar

Joined: Thu Feb 18, 2010 8:44 am
Posts: 772
Today I've worked on the combat. I've put all the first combat back into the game. For those who played the demo, while in a combo, if Down was pressed with the attack key, that would trigger the more powerful attack and end the combo. I've now changed this, if you simply hold down the attack key instead of tapping, it will trigger the more powerful move.
I've also gone for a WASD button configuration. A = attack, S = weapon, D = special ability, W = eagle. They are represented at the bottom left corner of the screen. Makes it easier to remember which key does what. I think this is the best setup.
It seems that a lot of you guys would like a grab attack. I'm defiantly going to add a grab move, and it will rock. I'm also looking into ways to buy upgrades to increase damage, speed ect... Maybe even buying new fighting styles, new grabs, new weapons.

Image

Discuss!
P.S tomorrow is dedicated to getting Contrast done.

_________________
Image



Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Thu Mar 11, 2010 5:30 pm 
Black Hole
Black Hole
User avatar

Joined: Thu Mar 04, 2010 11:16 pm
Posts: 273
Location: North Coast of Ryu-Lake (in real life, italy)
GOOD WORK DAN! YOU WILL FINISH ALL EARLY!!!!

_________________
"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Thu Mar 11, 2010 5:32 pm 
Site Admin
Site Admin
User avatar

Joined: Thu Feb 18, 2010 8:44 am
Posts: 772
Indeed I will. ahah. 90% of the levels are made already. There's still a lot of work, but I'm working fast.

_________________
Image



Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Thu Mar 11, 2010 5:41 pm 
Black Hole
Black Hole
User avatar

Joined: Thu Mar 04, 2010 11:16 pm
Posts: 273
Location: North Coast of Ryu-Lake (in real life, italy)
i see! hope to see it early^^ (there is Vandheer in AWW3?)

_________________
"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Thu Mar 11, 2010 10:33 pm 
Eagle Nebula
Eagle Nebula
User avatar

Joined: Sun Feb 28, 2010 7:32 am
Posts: 454
Location: Racoon city
Now thats more like it, Instead of saving the game by passing room to room same as AWW2, maybe you should make a room for a merchant and a saving statue or that glowing light, same as other games live Devil may cry 3 and 4, As for the moves there must be Triple and double jump because jumping wall to wall is same as Megaman,and need slide please..there could be 2 merchants one is for the weapons, 2 is for a trainer that teaches you skills and techniques

_________________
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Thu Mar 11, 2010 10:47 pm 
Black Hole
Black Hole
User avatar

Joined: Thu Mar 04, 2010 11:16 pm
Posts: 273
Location: North Coast of Ryu-Lake (in real life, italy)
Aku saturos wrote:
Now thats more like it, Instead of saving the game by passing room to room same as AWW2, maybe you should make a room for a merchant and a saving statue or that glowing light, same as other games live Devil may cry 3 and 4, As for the moves there must be Triple and double jump because jumping wall to wall is same as Megaman,and need slide please..there could be 2 merchants one is for the weapons, 2 is for a trainer that teaches you skills and techniques


. . . it will become an RPG game!!!

_________________
"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Fri Mar 12, 2010 4:29 am 
Super Nova
Super Nova
User avatar

Joined: Tue Mar 02, 2010 4:37 pm
Posts: 108
The game is fine the way it is. I like the fact of completing a level before it saves like AwW2. Sliding down walls would be cool, though. :lol:

_________________
Image
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Fri Mar 12, 2010 10:08 am 
Eagle Nebula
Eagle Nebula
User avatar

Joined: Sun Feb 28, 2010 7:32 am
Posts: 454
Location: Racoon city
Plus, if we have low HP on combat there must be Regeneration if the character is not moving, Or replenish its HP and MP from a Check or Save point. I bet vandher lorde is part of the game, i wander if he manage to escape into a Doom dimension, Oh and as for the weapons, There must be some Lance or a spear, because AWW2 doesnt have a Spear or a lance weapon.I like the whirlwind special when it comes to spears and lances though

_________________
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Fri Mar 12, 2010 12:42 pm 
Super Nova
Super Nova
User avatar

Joined: Tue Mar 02, 2010 4:37 pm
Posts: 108
Now, now. Let's not over-work Dan. It would be cool to have lance and spear weapons, but just let him do his thing.

_________________
Image
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Fri Mar 12, 2010 12:57 pm 
Black Hole
Black Hole
User avatar

Joined: Thu Mar 04, 2010 11:16 pm
Posts: 273
Location: North Coast of Ryu-Lake (in real life, italy)
for me is all ok... if Dan add lance or spear or wall jump or HP rigeneration... for me it's ok... in the end, who work is Dan, not we...

_________________
"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sat Mar 13, 2010 2:33 am 
Horse Nebula
Horse Nebula
User avatar

Joined: Mon Mar 01, 2010 1:39 am
Posts: 603
Location: Mexico City
Will You Add some QuickTime Event (Like Heavy Rain It Would Give A little Umph To the game, this is just a suggestion)

_________________
Rest in Peace.....Alexander J. Mercer
Image
Digital Dynamic Entertainment ©2010

Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sat Mar 13, 2010 7:41 am 
Eagle Nebula
Eagle Nebula
User avatar

Joined: Sun Feb 28, 2010 7:32 am
Posts: 454
Location: Racoon city
I forgot to mention about the Charge, Like the red moon. it has charge attack by holding the attack key. Do we have a button that is for kicking?Same as AWW2 lorde had a kick and a fist but mix all together must have a different move

_________________
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sat Mar 13, 2010 3:14 pm 
Site Admin
Site Admin
User avatar

Joined: Thu Feb 18, 2010 8:44 am
Posts: 772
There is no kick button. I'm trying to use implement all three games into 1 but keep the controls simple at the same time. A = attack S = weapon D= special ability (interchangeable) W = eagle
I probably won't have quick time events, mainly because I don't like them that much.

_________________
Image



Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sat Mar 13, 2010 3:34 pm 
Black Hole
Black Hole
User avatar

Joined: Thu Mar 04, 2010 11:16 pm
Posts: 273
Location: North Coast of Ryu-Lake (in real life, italy)
:o you don't like quick time event?!?!?! is one of the best thing in a games!!!!

_________________
"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sat Mar 13, 2010 5:50 pm 
Site Admin
Site Admin
User avatar

Joined: Thu Feb 18, 2010 8:44 am
Posts: 772
Hate 'em.

_________________
Image



Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sat Mar 13, 2010 7:04 pm 
Black Hole
Black Hole
User avatar

Joined: Thu Mar 04, 2010 11:16 pm
Posts: 273
Location: North Coast of Ryu-Lake (in real life, italy)
this is unaccepteble! ( :lol: )

_________________
"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sun Mar 14, 2010 1:30 am 
Eagle Nebula
Eagle Nebula
User avatar

Joined: Sun Feb 28, 2010 7:32 am
Posts: 454
Location: Racoon city
Atleast there is Acrobatics,And Gymnastics like Eivanna do.This is going to be much better.Dont forget about the Spears,Boostabs,Lances weapons

_________________
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sun Mar 14, 2010 6:20 am 
Site Admin
Site Admin
User avatar

Joined: Thu Feb 18, 2010 8:44 am
Posts: 772
I'm thinking about it. It's a fair amount of work to add a new fighting style, and I need to get the game done quick. There will surely be new weapons, but they will be thrown onto the same animations, like Armed with Wings 2.

_________________
Image



Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sun Mar 14, 2010 6:25 am 
Moderator
Moderator
User avatar

Joined: Sun Feb 28, 2010 7:20 am
Posts: 1628
Location: QLD Australia
Ya'know Dan, Just do a Mugen like fighting style you can Buy
Mugen is a Break dancing Samurai from an Awesome anime called "Samurai Champloo"

_________________
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sun Mar 14, 2010 9:17 am 
Black Hole
Black Hole
User avatar

Joined: Thu Mar 04, 2010 11:16 pm
Posts: 273
Location: North Coast of Ryu-Lake (in real life, italy)
buy mugen???? Mugen isn't a downloadable game???

_________________
"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sun Mar 14, 2010 10:04 am 
Moderator
Moderator
User avatar

Joined: Sun Feb 28, 2010 7:20 am
Posts: 1628
Location: QLD Australia
No you fool, I mean Buy his Style of fighting, Like Buying new Weapons/ Styles from some Guy or something.
Buy Or Learn, Either one^^

_________________
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sun Mar 14, 2010 1:23 pm 
Eagle Nebula
Eagle Nebula
User avatar

Joined: Sun Feb 28, 2010 7:32 am
Posts: 454
Location: Racoon city
Dan is there other specials from different kinds of weapons? I like the one in the redmoon because At the final boss Vandher lorde has a Nice lightning technique used against Eivana, Its similar to the Armed with wings 2 the ones that the weapon has a water element, It has short range but spread as sideways. but vandher has long range of a lightning the pops out on the ground

_________________
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Sun Mar 14, 2010 1:27 pm 
Moderator
Moderator
User avatar

Joined: Sun Feb 28, 2010 7:20 am
Posts: 1628
Location: QLD Australia
True, Although I think it was more like White Fire
It sounded like Fire too lol
I would certainly love a Boss/ Enemy Finisher Move
Like an Awesome Cutscene where you own you're Opponent lol
btw I got my avi workin, Thanks Dan :D

_________________
Image


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Mon Mar 15, 2010 10:30 am 
Black Hole
Black Hole
User avatar

Joined: Thu Mar 04, 2010 11:16 pm
Posts: 273
Location: North Coast of Ryu-Lake (in real life, italy)
Vandheer 2, you can simply say use or copy moves from mugen characters... buy, for an italian guy like me, mean pay with money for have or use it! ok?

_________________
"i don't cut two times... and i have already cut you"
- Gaiden
"i have to kill you right now... because this is my mission... because i don't have time and... because i like kill... any last words???"
- Zaki


Top
 Profile  
 
 Post subject: Re: Production Blog Entry #3
PostPosted: Mon Mar 15, 2010 12:18 pm 
Moderator
Moderator
User avatar

Joined: Sun Feb 28, 2010 7:20 am
Posts: 1628
Location: QLD Australia
Sorry Ravecchia, But I really didn't understand what you just said.....I'm a Grammar Freak too so, lol

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum lockedPost a reply Page 1 of 2   [ 32 posts ]
Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net