zero wrote:
Ok, thank you ! What do you thing about WiSH Max4 ? Is possible to do a image how this (posted by daniel)
viewtopic.php?f=23&t=385 ?? Or i MUST learn to use Adobe Flash Professional ? Specifacally i want to learn how to do images how these for help daniel or the forum, becuase i have much ideas and draws for game AwW. Where should i start ?
I haven't heard of SWiSH Max4 before, so I'm afraid you're out of luck from me on that program. As long as SWiSH Max4 contains a timeline and can convert and support symbols, then I guess you could substitute Adobe Flash Professional CS5.5 with it.
Those moving images that Daniel created are called animations, and are, in my opinion, the most annoying objects to create in game development. Basically, animations are actually groups of individual images that are put together in their respective order, and played at a certain frame rate to generate the "illusion" of motion. Each of these individual images are put into different frames before they are played to generate motion, and each frame holds one image each. When it is time to play the frames to generate the desired animation, a frame rate is given to the each of the individual frames to either make the animation either run faster and smoother, or slower and rougher. Sometimes while playing Flash games, you can see an "FPS (Frames per second) Counter" tucked in one of the corners of the game screen, indicating how fast and how smoothly the game is running. The standard frame rate for most Flash games is 30 FPS, but if you are planning on creating some extremely smooth animations, then I recommend you increase the FPS by a few frames. Culmination, for example, uses a frame rate of 40 FPS instead of a frame rate of 30 FPS, which you can tell it makes the game seem to run a lot more smoothly than most Flash games on the Internet. On the final note for animation, each of the individual images I mentioned are either hand-drawn regardless on a tablet or on paper, or downloaded off the Internet as a bundle of individual sprites, which were also hand-drawn at some point of time! That means if you want to create an extremely smooth and intricate animation, you would have to draw out each of the individual images! If you think that there are shortcuts when it comes to animation, then you are wrong!