Madness of the Mind

Posted by Daniel Sun on February 11

The last post I did was on our Global Game Jame game, Ablockalypse. After browsing my computer, I came across my 2013 Global Game Jam entry, Madness of the Mind. This game was developed by Mathew Dodd and I, the theme was a 'Heart Beat' sound. Give the game a crack ;)



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The ABlockalypse!

Posted by Daniel Sun on January 30

Last weekend I participated in the Global Game Jam in Melbourne hosted by the IGDA and Swinburne University. Dime Studios and myself combined our efforts and created a KILLER multiplayer game which ya'll should check out: The ABlockalypse!

Check out The ABlockalypse on the Global Game Jam website!


Sadly, the end of everything has arrived... Rubble and debris rain violently from above, as if pillaging the inhabited earth with desperate vengeance... As if God himself physically punched the earth! Look! The foundations of our cities are ripped apart like weeds of a garden, and hurled into the skies! Woe to those below, woe as bits and blocks of what was ours, storming down like thunder. We cry! The only fathomable thought stampeding through our hysterical minds, What Now!? With humanity scattering like ants, furiously trying to save themselves, who shall survive? Team up! You can't survive on your own. Find blocks! They’re your only resource. Build piles and Climb! Lava is rising quickly... Oh, and SURVIVE! Or don't.

We built the whole game in 48 hours. Impressive right!??! I took care of the environment art and animation, Dan Clayton handles character art and UI while our programmer Nial Bruce punched in all the code.
Look at these beared'd fools...

Being a Jam veteran, I was baffled at hour amazing out game turned out to be! From the concept creation to the final polish, the development was super smooth. We hardly iterated on design which saved us plenty of time. Pixel art was a good choice, as it turned out to be easy, quick and super effective. Technical issued hardly surfaced over the weekend, which is surprising when using Unity.
We did struggle at the last hour as our UI system was only just being implemented - With that said, I feel our time was spent effectively.

I suggest you all grab some xbox controls (required) and get some friends together. ABlockalypse is amazingly fun!

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Smash Bros is great + more!

Posted by Daniel Sun on January 07

Been playing a fair bit of Smash Bros on the WiiU. Amazing!!!! Hats off to Nintendo and Namco on delivering an amazing title. The new gamemodes are just wild and will certainly inspire some elements in my own games. I wouldn't be the only developer inspired by Smash Bros it seems. Here are a few projects I've noticed that seem to be influenced:

Megabyte Punch

Abyss Odyssey

There are also some great Smash Bros tribute games on the web:

Super Nuke Bros

This is a bit of an oldie, but has an absurd amount of content, including a story mode! ... -139813793

Head over to for some new news on Rearmed! Blogs 'n content ftw!!!

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